Hello WYD International community! π
These are the changes for this week's maintenance!ππ₯
π Bonus Update: Double EXP will be activated tomorrow (Saturday) and will run through Sunday (Game Time)! Perfect time to grind and level up! ππ₯
βοΈ Nauton War Improvements: π Automatic win if a single town's owner. π Automatic recall of players who stand on the altar without being in the town-owning guild. πͺ First gate will be locked during the war.
π° Town War Improvements: 1οΈβ£ Town Without Owners: π° Highest bidder wins automatically. π² If two or more guilds bid the same value, two guilds will be randomly selected to fight over the town.
2οΈβ£ Towns Owned by a Guild: βοΈ Allow bidding on towns already owned. π‘οΈ If the defenderβs bid is equal to or higher than the attackerβs, the defender wins automatically. π₯ If the attacker bids higher than the defender, they will fight over the town. π² If two attackers bid higher than the defender, one will be randomly chosen to fight.
3οΈβ£ War Winning Logic: π Last guild standing wins. β³ If both sides are still alive by the end of the war, the previous week's winner will be preserved. β If there was no winner last week, no one will own the city.
π― Tower War: πΉ Added a message to indicate who killed the tower.
πͺ Donate Shop: π₯ Chaos Reset Letter β Allows resetting chaos points back to 75.
- Chaos Point daily reset limit adjusted (to 1).
π Changes: π° Restored Noatun Cannons and Azran Coliseum gates. π΅οΈ "Hide in Shadow" removed after using "Illusion." π Clue of Runes +6: Mobs will now teleport after hitting the platform. βοΈ PVP damage reduced to 1.5x from 2x. π§ͺ Potion usage delay reduced to 750ms. Mob Damage Calculation fixed for more accurate combat. No CP reduction inside Kefra Hall. PK blocked for players with -75 CP or lower. Chaos Reset is now available at Hestia for 150m. Fixed HT Piercing Attack bug affecting damage when hitting mobs and piercing players.
π οΈ Fixes: π Fixed Clue of Runes +6 infinite spawn.
βοΈ Chaos Point System: βοΈ White Cape PVP: π― Victim has 75 ~ -59 CP β 4 CP reduction π― Victim has 60 ~ -74 CP β 3 CP reduction π― Victim has -75 CP β No reduction
β No White Cape PVP: π― Victim has 75 ~ -59 CP β 3 CP reduction π― Victim has 60 ~ -74 CP β 2 CP reduction π― Victim has -75 CP β No reduction
π¨ Penalties: 75 ~ -19 CP: π No Penalty -20 ~ -45 CP: β οΈ 20% Damage/MAP/DEF Reduction -46 ~ -59 CP: β οΈ 30% Damage/MAP/DEF Reduction -60 ~ -75 CP: β οΈ 50% Damage/MAP/DEF Reduction
π EXP Hold System: π Hold EXP accumulates up to 10% of the EXP needed for the current level. β οΈ At 80% of the limit (8% of current level EXP), Damage/MAP/DEF is reduced by 50%.
π Death Penalty Based on CP: 75 ~ -49 CP: β‘οΈ 5,000 Hold EXP -50 ~ -59 CP: β‘οΈ 15,000 Hold EXP -60 ~ -75 CP: β‘οΈ 25,000 Hold EXP
π Kill Points System: βοΈ Killing an opposite kingdom player (Red kills Blue or Blue kills Red) grants 1 Kill Point. β Kill Points do not increase from wars or town PK zones.
ποΈ God Government NPC: π Exchange 100 Kill Points for 10 CP and 10 Fame.
π Earrings +10/11 Refinement: ποΈ Use Laktorerium Powder to upgrade earrings to +10/11. π₯ From +9 to +10: 15% success rate β β Item destroyed on failure. π₯ From +10 to +11: 10% success rate β β Item destroyed on failure. β‘ Note: Item gains Absorbed Damage effect and cannot be changed.