Chaos Points System (PK System)
Chaos Points Overview
All new characters start with 0 Chaos Points. Each time you kill another player, your Chaos Points decrease. If your Chaos Points drop below -65, your characterβs name will turn black, marking you as "blacklisted."
π΄ Killing blacklisted players does not result in a Chaos Point penalty.
Checking Your Chaos Points
π Use the command:
/cp
to check your current Chaos Points in the chat window.
Chaos Point Deduction When Killing Players
The amount of Chaos Points deducted depends on the victim's current CP status.
βοΈ White Cape PvP (PK Mode Enabled)
- πΉ Victim CP: 75 ~ -59 β 4 CP deducted
- πΉ Victim CP: 60 ~ -74 β 3 CP deducted
- πΉ Victim CP: -75 (Blacklisted) β No deduction
β No White Cape PvP (Normal PK)
- πΉ Victim CP: 75 ~ -59 β 3 CP deducted
- πΉ Victim CP: 60 ~ -74 β 2 CP deducted
- πΉ Victim CP: -75 (Blacklisted) β No deduction
Increasing Chaos Points
Your Chaos Points increase in the following situations:
- When leveling up:
- π Level 1 ~ 350 β +3 CP
- π Level 351 ~ 370 β +1 CP
- π Level 371 ~ 400 β +5 CP
π Alternative Method: Use the item "Chaos Remission Letter" to increase your CP.
Chaos Point Exceptions
β You will not lose Chaos Points:
- During Guild Wars
- In PK zones within towns
Chaos Point Penalties
A newly created character starts with 0 Chaos Points, and the range spans from -75 to +75. Your characterβs name color gradually changes based on your CP level.
The image presents a Chaos Points Color System, which categorizes player status based on their Chaos Points (CP). Below is a structured table summarizing the data:
Chaos Points (CP) | Color | Status |
---|---|---|
Below -65 | π΄ Chaos (Pink-Red) | Blacklisted (Severe PK Status) |
-50 to -65 | π΄ Red | High PK Risk |
-25 to -49 | π Orange | Moderate PK Risk |
0 to -24 | π‘ Yellow | Neutral |
1 to 24 | π’ Green | Safe Status |
25 to 49 | π΅ Blue | Good Reputation |
50 to 74 | βͺ White | Honorable Player |
75+ CP | βͺ White | Highest Reputation |
This system visually represents a playerβs PK history and reputation, with lower CP values indicating a more aggressive PK status and higher CP values reflecting a law-abiding player.
EXP Penalty Based on Chaos Points
Characters with negative Chaos Points will suffer EXP loss upon death.
π¨ Chaos Point Penalty Breakdown
CP Range | Penalty |
---|---|
75 ~ -19 CP | π No Penalty |
-20 ~ -45 CP | β οΈ 20% Damage/MAP/DEF Reduction |
-46 ~ -59 CP | β οΈ 30% Damage/MAP/DEF Reduction |
-60 ~ -75 CP | β οΈ 50% Damage/MAP/DEF Reduction |
π EXP Hold System
- π EXP Hold accumulates up to 10% of the EXP required for the next level.
- β οΈ At 80% of the hold limit (8% of current level EXP) β Damage/MAP/DEF reduced by 50%.
π Death Penalty Based on Chaos Points
CP Range | Hold EXP Loss |
---|---|
75 ~ -49 CP | β‘οΈ 5,000 Hold EXP |
-50 ~ -59 CP | β‘οΈ 15,000 Hold EXP |
-60 ~ -75 CP | β‘οΈ 25,000 Hold EXP |
Legal Defense System (PK Retaliation Rule)
When attacking a non-blacklisted player, the aggressor is temporarily blacklisted for 1 minute.
π΄ During this time, other players can attack the aggressor without PK penalties.
π Kill Points System
βοΈ Killing an enemy kingdom player (Red kills Blue or Blue kills Red) grants +1 Kill Point.
β Kill Points do not increase from Guild Wars or town PK zones.
ποΈ Kill Points Exchange β God Government NPC
π 100 Kill Points β 10 CP + 10 Fame
C. Point System
What is the C. Point System?
C. Points prevent immediate EXP loss from PvP deaths by holding experience.
πΉ C. Points increase when you die in PvP
πΉ C. Points decrease when you gain EXP from monsters
πΉ When C. Points reach 0, the EXP hold condition is removed
How C. Points Increase (When You Die in PvP)
π Example Scenario:
Initial EXP: 1,620,000,000
C. Points before death: 0
First PvP Death: +5,000 C. Points
Subsequent deaths accumulate C. Points (e.g., 4 deaths = 20,000 C. Points)
Your EXP remains held until you regain the equivalent amount through monster kills.
How C. Points Decrease (When Gaining EXP)
π If your C. Points reach 20,000, your EXP is held.
π To reduce C. Points, kill monsters or enemy kingdom players.
π Once C. Points reach 0, the hold condition is removed, and you regain normal EXP gain.
πΉ Hunting or PvP reduces C. Points.
πΉ Killing monsters does NOT increase C. Points.
C. Point Limitations & Effects
Maximum C. Point limit = 1/10 of the EXP needed to level up.
Higher level = Higher C. Point limit.
When C. Points reach 80% of the limit, physical strength (Damage/MAP/DEF) is reduced by 50%.
Even if you exceed the limit, you can still gain EXP.
No C. Point penalty when deleveling from Level 350-355.
Conclusion
The Chaos Points System governs PvP penalties and rewards, while the C. Point System manages EXP retention after death. Mastering these mechanics will help you optimize your gameplay and avoid severe penalties.