Drop System
How it Works?
When you kill a monster, a random number between 1 and 1,000,000 (let's call it the Drop Roll) is generated.
Each item has a specific Drop Rate value assigned to it (e.g., 1000 = 0.1% Drop Rate). This value represents the threshold for obtaining that item.
Conditions for getting an item:
- If the Drop Roll is less than or equal to the item's Drop Rate, you receive the item.
- If the Drop Roll is greater than the item's Drop Rate, you do not receive the item.
Each item is rolled independently:
- Every item has its own separate roll to determine whether it is dropped.
- This means that even if multiple items meet the threshold in the roll, you will get each of those items.
- Depending on the rolls, you might receive:
- Multiple items,
- One item,
- Or no items at all.
Example:
- Item A has a Drop Rate of 500.
- Item B has a Drop Rate of 400.
A Drop Roll is made:
- If the Drop Rolls are 600, 2000 respectively you get no items because:
- 600 > 500 (Item A).
- 2000 > 400 (Item B).
- If the Drop Rolls are 400, 300 respectively both Item A and Item B will be receieved, because:
- 400 ≤ 500 (Item A),
- 300 ≤ 400 (Item B).
- Item A and Item B are compared against their own unique roll.
In summary:
- A Drop Roll determines which items pass the initial threshold.
- Each qualifying item are dropped.
- The lower the Drop Roll, the higher your chance of getting low rate items.
- This system allows for multiple items to drop or for no items to drop, depending on the rolls of each item against it's drop rate.
New Drop tier system
Low-Level Mobs
- Drop lower-tier and single-stat items (common/uncommon).
Higher-Tier Mobs
- Drop higher-tier stats and dual-stat weapons (common/uncommon/rare/epic/legendary).
Item Rarity Breakdown
- Common:
- Up to 45 dmg / 20 map weapons.
- Uncommon:
- Up to 54 dmg / 24 map weapons.
- Rare:
- Dual-stat weapons up to xx/12, 63 dmg / 28 map weapons.
- Epic:
- Dual-stat weapons up to xx/21, 72 dmg / 32 map weapons.
- Legendary:
- Up to 42 skill mastery or 42 attack speed weapons.
New Rarity Logic
- Certain stats are more common, while others are more rare.